![]() At set levels there are also huge red orb bonuses available depending on the amount of extra time you have on your clock. V feels particularly over powered in this mode, as an extra time bonus is awarded for completing a stage without taking damage which V’s ranged skill set excels at. The mode grants obscene amounts of red orbs as a reward for progression, particularly in the second half, so it’s well worth a go if you’re still saving for those high cost ability unlocks. The mode can be played using any of the three currently available characters, Dante, Nero or V. It’s testament to just how enjoyable DMC 5’s combat is that killing wave after wave of enemies feels just as fun as the main game. Die either way and its back to floor one. Run out of health, by playing too recklessly, and you die. Like the DMC 4 version this mode has 101 floors which must be cleared one by one and is also done against a timer. This is a free update which adds the franchise staple, Bloody Palace challenge mode, which pits the player against 101 waves of increasingly difficult enemies including bosses from the main game. ![]() If you were afraid that the Bloody Palace update, announced for release on April 1 st, was an April Fool’s joke then worry no more as, true to their promise, Capcom released the update, yesterday. ![]()
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